Sunday, November 20, 2011
Meet G'Kar and his Hammerfast Militiamen
Born to a human barmaid who had too much fun with random Inn patrons. G'Kar is a half-dwarf, more commonly referred to as a Mul. One of the benefits of living in an Inn was the constant exposure to many different languages. He grew up poor and constantly roaming the streets. This taught him to always keep his eyes open for whatever could be awaiting him around the next street corner. He won many street fights not from being the fastest or the strongest, but from his persistence and refusal to give up.
One day a heavily armored stranger witnessed G'Kar's endurance in his latest street fight and invited him to study in the ways of the psionic warrior. Knowing he had no future in his current path in life, G'Kar agreed. Being instructed privately in a warehouse in Hammerfast, G'Kar excelled at all training that was demanded by his new master. His master stressed the importance of knowing everything there is to know about your enemy to exploit their weaknesses.
Wearing scale-mail and sporting a shield, G'Kar is a Battlemind, focusing his mental might at enemies through his mighty craghammer. Standing 6'2" and weighing a solid 245 lb, G'Kar is an imposing figure, he has grown accustom to being in control of a given situation.
G'Kar leads a unit of six stalwart militiamen from Hammerfast. His second in command is an old sailor they refer to as Captain who is the only man among them with a sword and shortbow. Lucky is a rogue who fights with a sack full of potatoes. Chip is an old miner who carries a club. Piker and Cobb are both farmers and wield scythes. John the Brawler the oldest and best fighter, just as dangerous bare handed as with any blade.
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