Friday, August 12, 2011
Our Story Begins at Fiveleague House...
The characters have all become acquainted seeking employment as money and unemployment has run scarce in Nentir Vale. They had hoped to find work as guards and staff at the Fiveleague, as Barton, the bear-like patron who runs the place is known for being one of the best to work for in the area. Sadly, Barton tells the lines of travelers assembled on the hot summer day that he has no work for them, but recommends they seek work in nearby Hammerfast to the east, or if they are more daring, in the border city of Fallcrest to the west.
At the Fiveleague that night huddled around the fire in the main hall, you listen to news from the surrounding kingdoms. You assemble a party of other willing souls and discuss the best prospect for treasure and adventure.
1. Hammerfast (3 hours march east): Rumor has it that the tenuous peace between the Orcs and Dwarves in the city may be coming to an end, as a number of recent street fights have broken out. Traders have returned from Mithralfast further east and said that the dwarf hold has mysteriously sealed it's gates and is no longer admitting traders or outsiders.
2. Fallcrest (two days march west): Merchants traveling to Fallcrest often spend the night near Thunderspire peak. Recently a gang of robbers has plagued lightly defended caravans. Many merchants have been hiring muscle to help them get to Fallcrest. A few such traders peddling textiles and metal goods from the east are looking for guards. They will pay each guard one gold per day (which is enough for a few meals and a room at an Inn for a night).
3. Harkenwold (one days march south): The people of Harkenwold have reported more frequent raids by the humanoids in the forest. Though they have little money due to the raids and high local taxes by a new oppressive ruler, their expert craftsmanship is known throughout the vale and have offered wares to any who would help them.
4. Nenlast (half a day's march north): The fishermen have reported that a creature is capsizing their boats in Lake Nen. None have seen the beast and lived to tell the tale, though a reward is offered for the capture of the beast, dead or alive. The amount of the reward varies significantly depending on who you ask, so none trust the numbers.
5. Ruins of Fastormel (half a day's march northwest): The mysterious Mistborn Tower sits along the shore of Lake Nen. The bloodspear orcs tore the town apart years ago, but never were able to pierce the tower's defenses. Some say the Scepter of the last Lord Mage, a valuable magic item, lies somewhere within it's walls, guarded by magical guardians and traps.
6. Vor Rukoth (several day's journey southeast): Rumors from beyond the vale say that war is spoken of by traders visiting from across the sea. Some say all the nobles to the south and east are hiring soldiers for defense and campaigns in distant lands. Vor Rukoth itself is a sparsely settled village on the edge of a vast ruined city full of monsters and ancient treasures.
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